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Character Sheets

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Yao Guai
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Character Sheets Empty Character Sheets

Post by D.N.A. Fri Aug 08, 2008 4:07 am

After reading the rules, please post your character sheets here. Only post character sheets as they would appear for this game. If your character is incompatible with the rule book, I will Private Message you, suggesting ways to fix it. All players start out as Level 1. To reflect how your characters are growing during a campaign, feel free to edit your posts.

Remember that your basic stats are Muscles, Synapses, and Body.

Here's a template for you guys to follow to keep things nice and tidy
_______________
name
age
clan
weapon

level
muscle
synapse
body

appearance: what the character looks like, hair, eyes, skin, height, weight, build, etc...

bio: where the character hails from, why he/she's like he/she is, his/her past

attributes: description why he/she has these attributes

defects: description why he/she has these defects

skills: description why he/she has these skills

stats equations
7+ Defect bonuses=n
n - Attribute costs - Skill costs - Weapon costs=x
x - Body - Muscle - Synapse [must be greater than or equal to] 0

Gazebo points: when you get them, to show how many Gazebo points you have at your disposal. good to keep an eye on these so that you have an accurate tally, when you spend make a note in the profile and notify the GM.
D.N.A.
D.N.A.
Ginji Amano
Ginji Amano

Number of posts : 1928
Age : 114
Registration date : 2008-07-26

GAZEBO: COMMUNISM
Character Info:
BP:
Character Sheets Left_bar_bleue1/1Character Sheets Empty_bar_bleue  (1/1)

http://xombieforum.com/viewtopic.php?t=1242

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Character Sheets Empty Re: Character Sheets

Post by Reaper Fri Aug 08, 2008 10:25 pm

name: Drako Morte
age:23
clan: Cassius: Nekrós
weapon: 6 foot scythe that belonged to his Father.
It looks like this http://images.wikia.com/noblesse/images/f/f9/DeathScythe.png
Except with a longer extension of the blade on the atypical side.

level: Drako is Level 5! 17 points to level 6.
muscle: 3+2=5
synapse: 1+1=2+3=5
body: 3

appearance: He has long black hair remains ungroomed for the most part tied off in the back too keep out of his face in combat situations. Thought for the most part this remains unseen by most people because of his clothing and hood that he always has on, blood red eyes that always look intensely showing the pain of his past. Pale color skin that he inherited from his clan. He is 6 foot in height, 190 pounds, semi muscular build with broad shoulders, wears a black robe heavy with the hood always up casting a shadow on his nose with shades that look like thishttp://1800recycling.com/wp-content/uploads/2011/04/2_timelord.jpg that are on his forehead and a dark cloth hanging down on his neck so in situations where he need to get through many strange phenomenon of the earth he is ready, he has combat boots on, and black jeans on with a plain white shirt on under his robe. He has gloves on his hands right is Black And Left is White to keep himself from forgetting his power and how to use it. He holds a bag on his back that holds his food and a picture of his dead parents.

bio: his parents died when he was four years old. They were revolutionaries in the cause to unite some of the Cassius clans together. Being that the Nekros were a clan that tended to want keep to themselves his parents were treated as outcasts as well as their young son. He was given to the leader of the grouping but by the age of 10 they kicked him out of his of the village and was left to wander around from town to town almost starving sometimes. But he managed to make the best of his lifestyle. After finding the dog and eventually Jackal he was never seen apart from it.

attributes:
Dude, the graphics!
2 Soul of the Sword: since at a young age he has had scyth with him he KNOWS how to use them

defects:2 Sickness he is constantly sick because malnutrition
Desecrator+4
skills:
4 Pet:Giant Jackal:Once a household dog he was transfered into this body after he was about to die from a accident. Drako saved him from this buy transefering his soul into this Giant Jackals body. Now He follow him around everywhere he goes
muscle: 5
body: 2
7-5-2=0

stats equations
7+2+4=13
13-2-4-0=7
7-3-3-1=0

GP= 2+2=4 +3=7+20=27-23=4
Pm me if im missing anything please


Last edited by Reaper on Fri Feb 24, 2012 2:48 am; edited 23 times in total (Reason for editing : BWAHAHAHAHA)
Reaper
Reaper
I'm a MOD, but I don't actually have MOD powers. :awesome:
I'm a MOD, but I don't actually have MOD powers. :awesome:

Number of posts : 1505
Age : 31
Registration date : 2008-08-08

GAZEBO: COMMUNISM
Character Info:
BP:
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Post by joseph Sat Aug 09, 2008 1:14 am

Name: Andres (no known last name)
Age: 24
Clan: Cytherea
Weapon/Power: Cytherean Cryokineses (power to freeze objects with just the mind) and stolen Julius-technology robotic arm equipped with Cassii Psynergy Stabilizer and retractable blade
Heavy Melee (Freebee)

Level: 6 (26 Flair to Level 7)
Muscle: 5
Synapse: 4
Body: 4

Appearance: Slim body with no distinctive features other than his cybernetic left arm. Approximately 5'10", black hair and green eyes.

Bio: Originally of Julian descent, he had been banished out of the underground city because of demented and maniacal Cassius experiments, giving him psychic powers similar to Cytherean Cassii. The King of the Universe had done the banishment himself; his colleagues, Devon and Kent, who warned him not to conduct such horrifying experiments, had ratted out on him. The banishment drove him crazy and he began to attack rogue Cassii for no reason. He was then attacked by Cytherea (his insanity contributing to his Cytherean powers, thereby attracting other Cytherea into his vicinity) and had been defeated with his left arm obliterated off his body. Even in doing so, the Cytherean numbers had diminished immensely in a short amount of time. The Cytherea decided to make good use of his power and the ability to think on his feet and reattached him with a Julius-class robotic arm, outfitted with custom Cassius parts made to stabilize and enhance his already uncontrollable powers.

Often times, Andres is in his own world, keeping to himself unless he really needs to speak. In his head, he tries to keep moments light, often thinking humorous thoughts in order to keep him from feeling stressed. But in the event that he begins imagining his experimental and berserk past or encounters anyone who had to do with his banishment, he loses all sense of humor and is nothing compared to what he used to be. He begins going insane, wanting to dissect anyone and anything that gets in his way. It would probably be a good idea to keep sharp objects away from Andres, even though his weapon of choice is the retractable blade that he keeps hidden on his mechanical arm, Guilford. Guilford is a Julius-tech cybernetic arm, a prototype made of orichalcum and designed to be able to lift over 1,000 pounds itself. Because it is only the first model and is still experimental, the strength backfires and sometimes ceases to function. But other than that, the arm works perfectly. Andres' mechanics had outfitted the arm with a Psynergy Stabilizer, keeping his cryokinetic powers in check. If the stabilizer broke, God knows what would happen. The arm is also equipped with a Psynergy Incrementor, which, when turned on, can steal away the psychic energy from other psychic beings, contributing to his own.

When not working or anything, Andres doesn't really do much. He can't experiment on most Cassii without them killing him. And if he went into Julius cities, he would be outnumbered and killed. So he spends his free time reading books about post-apocalyptic tales, deciphering archaic syntax and analyzing the outdated prose.

Attributes:
Berserker - He's been mad about his banishment, and he's never even thought about putting his anger on a leash. Therefore, he's gotta burn the constant anger somewhere.

Knowledgeable - After wandering the toxic Earth wastelands, he's gotten a good grasp on the terrain.

Defects:
Obsession - He's never forgotten the fact that he was banished, and he's dedicated his life to destroying those who had banished him. The Gazebo really means nothing to him; just a side goal in the making.

Desecrator - Goes with the obsession. He'll make sure his banisher or anyone related to his banisher is an inhuman mess before he's done.

Skills:
Weapon Connection - After being equipped with the new arm, it's connected to his nerves and mind. Having the arm destroyed means having his nerves damaged and his mind slightly banged. The arm stabilizes his psychic powers, making sure he doesn't use up all his energy in one blow.

Learn - Since Andres hasn't been in contact with Julian weapons for what had seemed like decades, his knowledge of his own race's weaponry has almost completely been wiped out. He's now relearning what his race had taught him as a child, one Animus session at a time (if you don't play Assassin's Creed, you won't know what the hell I'm talking about).

stats equations
7 + 2 (Clan Trait) + 1 (Obsession)+ 4 (Desecrator) = 14
14 - 2 (Weapon Connection) - 2 (Berserker) - 1 (Knowledgeable) - 3 (Learn)= 6
6 - 1 (Muscle)- 3 (Synapse)- 2 (Body)= 0




Current Gazebo Points: 4
Inventory
Buxxors: 30

LAST UPDATED FEBRUARY 25, 2012


Last edited by joseph on Sat Feb 25, 2012 3:59 pm; edited 32 times in total
joseph
joseph
Admin
Admin

Number of posts : 1688
Age : 104
Registration date : 2008-07-21

GAZEBO: COMMUNISM
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Character Sheets Empty Alice

Post by pandaWaffle Sat Aug 09, 2008 8:52 pm

name↘Alice
age↘17
clan↘Julius » Harbinger
weapon↘handgun [heavy ranged]
      ↳Smith & Wesson Model 4006 | named "alphonso"

level↘6
    flair to next↘3

muscle↘3
synapse↘3
body↘3

Gazebo Points↘11
Buxxors↘79

inventory↘jar of Forger's coffee grounds | box cutter [light melee] | package of 8 -1 pairs of socks

appearance↘The best way to identify Alice is with her induced heterochromic eyes which resulted in one blue eye and the other yellow. She stands at 5'6" (5'6.5" when in her favorite boots) - small as a female, tiny as a Harbinger - and has brown hair that's much longer than what's practical. She ties it back, parted in two, but it still occasionally gets in her way. She's also relatively pale (because living in space doesn't necessarily guarantee sun tans, apparently).
Alice wears heavily modified versions uniform, featuring either shorts or a skirt. While it's composed of the same material, it's protective capabilities are great reduced as it covers less. Yet, Alice doesn't mind being slightly more exposed as the fewer clothing allows for improved mobility.
Her outfit also consists of thigh-high socks, black leather steel-toed boots, and the seal of the royal guards placed carefully over her heart and then she has these boobs too.
Character Sheets Alice_side-1

bio↘[still working on this lolololol]Alice was raised an only child in a family of the more intellectual types where all focus and expectations were placed on her. While she did exceptionally well, she never felt like she met any of those expectations set by her high expectation Asian parents. Alice strives for perfection in everything but her insecurities hold her back and frustrate her.
She joined the royal guards to as a way to gain more skill to learn and perfect.
Despite her generally timid and hesitant nature when it comes to social interactions, Alice can and will become quite focused, serious, and goddamn capable in combat. If anything, it's all the frustration she's built in herself after observing flaws manifesting in punches and bullet wounds in her enemies. Nothing will get in her way of completing her king's orders - except possibly her own personal goals.

attributes↘knowledgeable [basic human anatomy]
      ↳Alice knows enough about the body to utilize pressure points in combat or therapy.
    ↘good luck
      ↳Alice considers herself relatively lucky when fights occasionally turn in her favor, but her good luck shines through the most when she's gambling.

defects↘addiction [caffiene]
    ↘phobia [adults/authority | social phobia]
      ↳Accustomed to being perpetually evaluated, Alice is afraid to interact with or act in front of others to prevent embarrassment or disappointment, especially when it comes to people of authority/importance or strangers so she's rather useless most of the time.

skills↘weapon connection
    ↘acrobatic
    ↘martial artist


stats equations
7 +2 +1 =10
10 -0 -0 -2 -2 =6
6 -2 -1 -3 =0


Last edited by pandaWaffle on Wed Mar 21, 2012 12:48 am; edited 69 times in total (Reason for editing : boobs)
pandaWaffle
pandaWaffle
Honorary Member
Honorary Member

Number of posts : 338
Age : 30
Registration date : 2008-07-22

GAZEBO: COMMUNISM
Character Info:
BP:
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http://half-windsor.tumblr.com

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Character Sheets Empty Re: Character Sheets

Post by .serendipity. Tue Aug 12, 2008 5:25 pm

Name: Alex Commodore
Age: 27
Clan: The Nekrós
Weapon: Double sided 4 feet scythes made to kill. (Freebee)

Level: 1
Muscle: 2
Synapse: 3
Body: 2

Appearance:
Athletic body with jetblack hair, piercing blue eyes, fair complexion who stands at 5' 7". Never seen without the scythe.

Bio:
Alex was born an orphan. Brought up in an orphanage in London after being transported by a ship from an oceanic country. Heavy English accent, brought up in a secret dojo. Black belt in karate. Learned at Oxford University to become a medical doctor. Does not know where life will lead but was born for one mission and one mission only. WORLD DOMINATION.

Attributes:
Jason Bourne is my body guard.
- Body: 4
- Muscle: 3
- Weapon: Light Melee
Good Luck: For this child has a very bad streak.
DUDE, the graphics: Almighty seeing power.

Defects:
Low willpower. Completely lazy because was never brought up by any parents or authority figures.

7+4=11
11-4-0-0=7
7-2-3-2=0
.serendipity.
.serendipity.
I think I'm new here.
I think I'm new here.

Number of posts : 35
Location : MIA
Registration date : 2008-08-04

GAZEBO: COMMUNISM
Character Info:
BP:
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Post by The J Wed Aug 13, 2008 6:02 pm

Name: unknown; Aliases: 黑辛 (Hei, Xin [Shin]); J'.
Age: Ancient. Or 23, whichever one floats your boat
Clan: Kypris
Weapon: Nano machine sword: Slayer [Heavy Melee](Freebee)

Level: 6
Flair to Next Level: 10
Muscle: 9
Synapse: 3
Body: 3

GP: 7

Appearance: salt pepper, collar length hair with messy bangs and random long strands. Deep purple eyes, that always seem to be laughing at other people's inadequacies and at the same time tired of their own predicament of being able to see the world beyond the world. Wears old dress/ business clothing and seemingly normal glasses that mildly inhibit his psionic abilities. Seems to have once taken good care of himself but has since let go of his own upkeep. Tends to be dressed in either all white or black and red. Looks older than he is.. or so he says.

Character Sheets HeiShin-1
(I know it looks incomplete, I kinda made it in 3 hours. People with photo editting programs, feel free to color along)

Bio: A Kypris military psionic, created as a liason between the Kypris and the Harbingers. However due to politics outside his control and which he does not yet fully understand, his Harbinger masters have distanced themselves from him.
Formerly a powerful Thanatos Pyrokinetic warrior, his past is kept secret from him. Not that he really cares. He's happy just to be able to make a living, eat, and sleep. As a result he hustles up odd jobs to supplement his meager living. Since he comes off as creepy, this is a bit of a problem.
Not a morning person. Likes night, likes cold, like the dark. Prefers not to be active during daytime hours unless it's absolutely necessary. As a result he seems very lethargic during the day and often slouches around, sleepy eyed with a metal coffee cup, pausing when stared at, to look up, shoot a smile and walk off. His daytime combat abilities tend to be lackadaisically direct but effective. Kind of like hitting a fly with a broadsword. Don't let that deceive you. At night, he's sharper than a razor's edge. His psionic specialty is clairvoyance and remote sensing. He's been known to shoot men through walls without ever seeing them and deflect bullets and other projectiles with both his psychic powers and his nanomachine blade; the Slayer, an experimental piece of Julian weapons technology.
The power of clairvoyance has also given him an increased ability to pilot vehicles (particularly 4 wheeled and aerial). Although it enhances his aptitude, his skill at piloting vehicles is already exceptionally impressive. This is strange since he owns no vehicle of his own nor does he remember having become so good. These are not skills that can merely manifest overnight.
He currently lives in a small Chinese outskirts town near a larger metropolis in a cheap one room apartment with a girl who shines shoes who found him when he fell asleep in a grass carp farm after a mission. After she asked him his name, he replied he didn't know. After he cared for her and listening to how bitter he was about his past, she named him Hei, Xin; implying Black and bitter. Other than that, he only remembers his code name: J and the symbol for prime.

Standard Neural Inhibitor: Glasses. Removable and self adjustable. Granted as part of military service.

Attributes:

Soul of the Sword
Bonded to the Slayer MK II which exists as machines in your blood when inactive is pretty hard core. At least you know if you won’t lose it.

Knowledge- Vehicle operations (1 point)
Whether it’s driving a Porsche 964 RS 200mph down a freeway or piloting a Julius Defender class Star Fighter through the accretion disc of a black hole, he’s flown it all. This is particularly unusual since there is no known account of him getting any formal training or schooling in how to pilot these things.


Defects:

Haunting Past
He often remembers the day when his brother emailed him saying that monsters and aliens were attacking. He vaguely remembers getting into some sort of vehicle, and then ramping off a building. The dreams are fuzzy from that point on, but the trauma is just as bad.

Obsession
黑 has a dangerous obsession with caring for the girl who shares his apartment. So much so he works all day and night both as a liaison and , sleeping when he can, but not usually more than 3-4 hours. He is therefore a workoholic preoccupied with earning money to pay bills and because he’s under so much stress, tries to squeeze as much fun out of each job as he can, even to the point of endangering himself and others. Looking for a positron rifle to engage in more colorful lines of work.


7 3 (HP) 1(Obsess)=11
11-1(Knowledge)-2(SOS)=8
8-3-3-2=0


Last edited by The J on Mon Jul 20, 2009 12:53 am; edited 6 times in total
The J
The J
Ban Midou
Ban Midou

Number of posts : 110
Age : 38
Registration date : 2008-08-13

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Character Sheets Empty Re: Character Sheets

Post by anonymous potato Wed Aug 13, 2008 7:19 pm

Name i (pronounced as aye) or 01101001
Age 14
Clan MacGyver

*see text box on the right for updated statistical information*

Appearance

He is a small boy about 5'2" and only 80 pounds. His skin is pale white, but his disheveled and untidy hair is the darkest black. His eye color is a dark red. He is usually seen wearing denim jeans and a plain-colored T-shirt. He crafted heavy armor from some old cans, but he rarely wears it. He also has a pair of glasses. Unlike most MacGyvers, he doesn't wear a trench coat to hold his tools. He stores all of his tools and trinkets and other weapons inside his box.

Biography

Born May 23, 1928 in a relatively low-orbit space city. A few months after his birth, the Cassius attacked his space station. He managed to survive by creating a shield out of some furniture and super glue. He cried in his make-shift shield as he watched his parents get frozen and murdered in front of him.
When the attack was over, he walked around the broken debris and remains of the space city. At 4 months old, he was the sole survivor of the attack. When rescuers found him, he was labeled 01101001. His true name remains a mystery, as his records and birth certificate were burned in a fire caused by the Cassius. Converted from binary, his label, 01101001, converts to a lower case i. That became his new name.
Swearing to wipe out the Cassius race, i did as much as he could to find information about the Cassius. 84% of his time is dedicated to finding out as much as he can about the Cassius. As a result, i has a vast knowledge of Cassius anatomy and weaknesses.
Because most of his time is spent gathering knowledge or inventing things, i has developed a nutrient-deficiency. As a result, he is always needing to take vitamins.

Box

This metal box has a blue circle that opens when one of the two buttons is pressed. On an adjacent side of the box are three controls: a green button, a red button and a switch. The switch allows control between the two sections inside the box. The box has two separate containment chambers, each infinitely large. One of them is used to hold extra weaponry, tools and other things that i does not want to be destroyed. The other chamber holds enemies. Anybody trapped in the box cannot escape unless i releases them. The two buttons labeled "In" and "Out" are the controls that open the blue circle. "In" creates a warp inside the box powerful enough to suck objects in a lightyear away in a matter of seconds. "Out" creates a propulsion system which can fire anything inside the box from enemies to stored bullets.

Attributes

Knowledgeable - i, using his creativity, developed systems of surveillance on the Cassius. Using these systems, he has acquired a vast knowledge of the Cassius anatomy. He knows all the weak points [-1 CP]

I can Take a Rock - All MacGyvers are incredibly creative. Using the tools he stores in his Box, i can make anything out of anything.

Defects

Sickness - constantly in the dark in front of his computer, rarely eating, i suffers from malnutrition. He eats sugars and sweets and takes vitamins to sustain energy to power his creative mind. [ 2 CP]

Desecrator - i doesn't just want to kill all Cassius. He wants to wipe them out completely leaving no body or remains behind. [ 4 CP]

Acquired Skills

Weapon Connection - i created this box using as much resources as he could. All his time, and his whole heart and mind were put into creating this box. [-2 CP]

Scavenger - even though his Box is his ultimate weapon, he still uses sidearms to deal damage. In order to do that, he scavenges the battlefield and enemy corpses for useful items to build weapons. The Box is his clean up weapon to get rid of the remains. [-1 CP]

Current Weapon List
-Box. [Super Heavy Ranged Weapon -3 CP]
-A remote with a single red button [Pillar of the Horizon (Campaign Free)]
-AK-47 [Heavy Ranged Weapon]

Bonuses
If i uses the box to attack: LVL*2 Flair
-Super Heavy Ranged Weapon: LVL*1.5=Flair bonus
-Weapon Connection: LVL*0.5=Flair bonus
Desecrator Action: 1 or 2 Flair
If i uses the AK-47
-Heavy Ranged Weapon LVL*1 Flair

Items Created
-Box from classified parts (i has hacked this page to prevent other MacGyvers from stealing his ideas)
-Heavy Armor from tin cans
-Periscope from two cardboard cones, a roll of paper towels, and broken pieces of mirror
-DC Generator from copper wire, bottlecaps, soda cans, toilet paper and magnets.

Creation Statistics Equations
7 6=13
13-3-3-3=6
6-1-2-3=0


Last edited by taco0ooo on Thu Jun 18, 2009 4:42 pm; edited 19 times in total
anonymous potato
anonymous potato
Mod

Number of posts : 197
Registration date : 2008-08-04

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Post by AFM1 Sat Aug 16, 2008 12:58 am

Name: Joy Zhenyi (珍怡)
Age: 25
Clan: MacGyver
Weapon: Heavy Melee - short sword that she modified by adding an extra handle so that it can held like a tonfa

Level: 1
Muscle: 2
Synapse: 2
Body: 1

APPEARANCE
Average build. 5' 6" height. Long burgundy coat to carry her trinkets and lucky collectibles. Black hair, brown eyes. Pale complexion from living underground. a necklace with her luckiest charm, a star.

BIO
worked in a civil engineering firm as an intern then a full-time employee after she graduated. after 3 years the field no longer brought her joy, and her obsessive nature would add to the already stressful job. she preferred helping people one-on-one and listening to people's stories. this and her ocd for cleanliness, especially for shoes, and evenness-ess led her to take up shoe shining. she lives a modest life from her earnings and the large amount of money she had saved up from her engineering career (the severance package was awesome). She currently lives in a simple, one-room apartment with a strange man she found.

ATTRIBUTES
-I can take a rock-

-Good Luck-
Despite the numerous encounters with bullies during her childhood, she would always somehow make it out without a scrape. After finding her would-be lucky charm (the star necklace) towards the end of high school, these encounters became less frequent. Since then, she can always be found wearing that necklace, sometimes twirling it between her fingers when she feels anxious.

-Knowledgeable-
studied civil engineering, also has some knowledge on computers and a/v systems from hanging around other engineers

-Dude, the graphics!-
Observant, detailed-oriented as an engineer should be, a collector, and obsessive with making things look neat, Joy would notice things that were out of place, collectible, or potentially useful.

DEFECTS
-Obsession-
Sometimes impulsive and exhibiting the traits of one with OCD, Joy is subject to various obsessions. The first is collecting various trinkets and items that she believes may be useful to her in the future, be it for art, tools, or because it was shiny. The second is her strong, unexplained urge to help others in any way she could. The third is that she feels she must finish something that she started. As a result she sometimes can't move on to another task unless she's satisfied with the first..... like chasing after Hei for his share of the rent.

SKILLS
-Martial Artist-
Living by the motto "better safe than sorry" Joy took it upon herself to purchase and modify her own weapon. With this weapon she developed her own fighting style. This impulsive style was based on the animals of the Chinese zodiac, mainly the tiger, the snake, and the rabbit. Years of running from, and after, her childhood bullies made her quick, agile, and able to know when/how to hide. After meeting Hei Xin, she was able to refine some aspects of her style by taking lessons from him.

Stats Equations:
7 + 1 = 8
8 - 0 - 0 - 0 - 1 - 1 - 1 = 5
5 - 1 - 2 - 2 = 0


Last edited by AFM1 on Mon Jun 29, 2009 12:49 am; edited 1 time in total
AFM1
AFM1
No more 69. ]:
No more 69. ]:

Number of posts : 83
Registration date : 2008-08-15

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Character Sheets Empty Kaiser ( Also Known as Muncher)

Post by Yao Guai Thu Jun 18, 2009 5:28 am

Name: Kaiser "Muncher"
Age: 23
Clan: Thanatos
Weapon: "Kung-Pow" Heavy Assault Rifle

Level: 1
Muscle:2
Synapse:3
Body:2

Appearance: Kaiser wears semi-tight jeans, outlandishly mixed with combat boots, a white undershirt stained with grease.. and ketchup, under his heavy jacket, which has implants of a material that wards off radiation input into the fabric, forming an advanced Rads Suit. His eyes are covered by a pair of yellow shooter's eyeglasses, with a small light and targeting reticle system input over his right eye. His eyes are actually of a very gray, almost white, hue. He usually has his hair almost crazily-looking slicked back slightly. He stands at about 6 feet, forming an almost imposing figure. His hair is a faded blonde, almost yellow shade, and is tousled and unkept. He sometimes wears an old baseball cap from some old Bronx team..

Visual Aid:
Character Sheets Photo131a

Biography: Kaiser was raised by his uncle in the small outpost of RL-3B (Actaeon) It was here that he fired his first shot, killed his first few Julius Soldiers during the Orbitz Wars of 1941, and carried off the rifle that he would bear forever. When the Julius Clan finally left (was pushed off with heavy casualties) Actaeon, Kaiser decided it was time to leave Uncle Heath and see the rest of the er.. system? Uncle wasn't too pleased with Kaiser. But Uncle can't do anything about that now, can he? Now without his crazy, old, head! Uncle deserved it.. They all did. Jimmy, Tracy, and Auntie May were angry too. So they got the same treatment. Kaiser just HAD to leave now, but not without destroying the town and eatin- er, helping, the citizens away. Not long after, Kaiser found himself in the area of what had once been known as the Potomac River, somewhere near a "D.C. Capitol City", where he hears that the Julius have come again. It's time for a little munching and exploding...

Attributes/Defects:
1) Desecrator
2) Subway, eat flesh!
3) Knowledgable (0) (Driving/Cars
4) Good Luck
Skills:
Weapon Connection (Kung-Pow)



Not sure if it's right now.
7+4=11
11-2-0-0-2=7
7-2-3-2=0


Last edited by Yao Guai on Fri Jul 17, 2009 2:48 pm; edited 5 times in total (Reason for editing : Yeah, I almost kind of NEEDED Weapon Connection. Is this legal?)
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Where am I going with this again?
Where am I going with this again?

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Post by D.N.A. Fri Jun 19, 2009 12:30 am

Name: Emil Abrams
Age: 25
Clan: Tierisch
Weapon: Santoku Knife [LM], Chef's Knife [LM], Mincing Knife [LM], Cleaver [LM], all of which he keeps in the loops provided on his uniform's red waist belt.

Level: 1
Muscle: 5
Synapse: 2
Body: 2
Flair to Next Level: 4
GP: 0
Buxxors: 10

Appearance: Emil stands at 6 feet tall and has messy light brown hair. He wears a Benihana uniform, the sleeves folded, with a red collar and belt over black jeans, a white T Shirt and blood red Chuck Taylor Converses. The tattoos that cover his arms are clearly visible; the left one seems to be slightly removed.

Character Sheets Emil-1
And Another

Bio: Emil was born into the Tierisch clan and was given his first tattoo at the age of 4. At age 7, he was shot 8 times in a Cassius cleansing conducted by the Julius on his home village in what was once Detroit. Left bloody and alone on the barren floors, the Tierisch was later discovered by a Brutus scouting the area for food. He brought Emil to an underground city where he stayed for 6 months until his wounds were fully healed. Being of Cassius descent, he was ordered to leave immediately after becoming well, and was notified "when the time comes that you start hating the Julius, just remember what we did." As the Tierisch exited the underground city, he spotted a landing space ship delivering supplies to the underground city. As the Julii were busy unloading, Emil snuck inside. Upon landing, he made his way to the local restaurant, where he was discovered by the restaurant's owner, and taken in as his own. Over the next several years, the man mentored Emil in the art of the Benihana chef, in which Emil grew quite skilled in, seemingly emulating his instructor's moves flawlessly as he saw them, including his trademark folding of the sleeves on his uniform, which revealed to Emil's foster father his tattoo. In seeking the same skill, Emil allowed his foster father to copy the design of his marking and apply it to his own arm. It was not long after that the other Tierisch had caught up with them. Early one morning, Emil appeared at work to find his foster father lying bound on a grill table. Knocked unconscious, Emil awoke bound to a chair, in front of him, a group of five Japanese men, one holding his foster father. The group's leader explained that that they "felt it in their skin" that their secret had been revealed. With that, a second man dismembered the arm of Emil's father, and held it up to Emil. The group of men then proceeded to systematically mutilate Emil's father on the very grill table he taught him Benihana, and turned on the heat. Emil watched in horror as the man he called father for years lay motionless as his entrails and blood popped and sizzled on the grill while complete strangers gawked and laughed around him. As his father's body withered to a black crisp, the men concentrated on Emil. They proceeded to begin filleting the skin off of Emil's left arm to remove his tattoo. Just then, an army of Julius soldiers, alerted by Emil's screaming, stormed into the restaurant and gunned down the assailants. They brought Emil to a Harbinger port, where he was beaten repeatedly for having been an incognito Cassius. His life was spared, the Harbinger judging that helplessly watching his father's death was "a fate worse than death." He was sent via Harbinger cable back down to Earth to fend for himself.

Attributes: [Good Luck] Emil has narrowly escaped death several times in his life, [Knowledgeable] Emil is quite knowledgeable in the field of food science, cooking herbs and spices, cooking ingredients, and culinary artistry, from the norm plate presentation to the unorthodox Benihana knife juggling.

Defects: [Revealing of the Secret Art] Emil shared the pattern of his tattoo with his foster father as a gift of thanks for taking him in, [Suicidal] The only person even remotely nice to Emil in life was his foster father, who was brutally dismembered in front of him. He has since lost hope in the world.

Skills: [Tattoo of Ambidexterity](Freebee), [Tattoo of Substance]

stats equations
7+1+3=11
11-0-0-2-0-0-0-0=9
9-5-2-2= 0


Last edited by D.N.A. on Thu Jul 23, 2009 1:04 am; edited 3 times in total
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Post by Conchuir Fri Jun 19, 2009 12:36 am

Name: Eamon
Age: 15
Clan: Tierisch
Weapons: Longsword (Heavy Melee), a pair of long knives (Light melee)

Level:1
Muscle: 2
Synapse: 3
Body:2

Defects:
~~2 point Phobia of snakes
~~Obsession with swords

Traits:
0 point Knowledgeable in History
0 point Good Luck
Freebee- Psychic Powers


Skills:
Weapon Connection with Longsword
Tattoo of Animalism (Freebee)



Eamon is an Irishman. He isnt too strong, or too smart. Sort of a regular guy. He has a fast temper and an even quicker wit. Eamon is extremely independent, and voices his thoughts no matter what.
He has long brownish blonde hair and electric blue eyes. He is, all in all, handsome. His eyes give the sense that they are staring straight into your soul.
His family is all dead, and now he seeks revenge against the Julii.
He has given himself the title of "The Eagle" due to an eagle shaped scar on his right cheek. To honour the title, he has trained an Eagle to sit upon his shoulder and assist him in battle.
He is in excellent physical condition.
His outfit is basically that of the new Assassins Creed dude.
He is descended from the Tuatha de Dannan, a race of Demigods. He has the power to jump great distances and create illusions. Stressful situations allow greater access to his powers. He has an ability to concentrate all of his powers and send of huge blasts of telepathic energy, rendering an enemy's mind into a vegetative state. He has also been known to draw power from nature around him, such as fire, wind, water. When he has enough power, he can shapeshift.


7+3 = 10
10 - 0 - 2 - 1 = 7
7 - 2 - 3 - 2 = 0

Conchuir
I think I'm new here.
I think I'm new here.

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Post by Reaper Fri Jul 10, 2009 12:45 am

Code name:The Ghost
Nick name: ghost
name that he thinks is his: John Doe
age:19
clan:The Kypris
weapon/power:
Psychic Powers: Ghost: he can make any part of his body to his entire body a "ghost" where he can pass through solid objects and walls.
http://www.trueswords.com/tactical-custom-triple-edge-bowie-knife-p-4655.html he has a lot of these around his belt
level:1
muscle: 2
synapse:2
body:2

appearance:he is 5'10" with short white hair and slender build.He has a black shirt and black jeans with a belt. He is white. Black shoes. Blue eyes. he has a combat knife attached to his ankle. He also has throwing knives attached to his belt. He also has ninja stars attached to a loop on his side.
bio: he doesnt remeber his past because of a head injury. all he remembers is waking up and being taken to a julius base.from there he joined the millitary and was trained. HIs skills alone were enough for them to assign him to special ops. he doesnt like to use his powers in front of people. for his skills alone without his powers he got in and rose to the top becoming the extremely infamous ghost one of the highest ranking dogs of war the julius use.


attributes: The Unstoppable Force
Dude, the graphics!

Defects:addiction to cigarettes
Inner Monologue

skills:Brawler
Acrobatic
Martial Artist

stats equations
7+2+4=13
13-4-0-1-1-1-0=6
6-2-2-2=0
Reaper
Reaper
I'm a MOD, but I don't actually have MOD powers. :awesome:
I'm a MOD, but I don't actually have MOD powers. :awesome:

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Post by D.N.A. Wed Jun 16, 2010 1:45 am

Name: Nick Wyght
Age: 30
Clan: Brutus
Weapon: His body. Does he need anything else? [SHM]
Level: 3
Muscle: 6(free)
Synapse: 1
Body: 1+3
Flair to Next Level: 9
GP: 4
Buxxors: 0

Appearance: Nick stands, or rather, towers at a staggering 8 feet even and one cannot even fathom to guess his weight. His head is massive and rather solid, much like the rest of his body. His eyes are pale gray in complexion, indicating Baltic or some other European ancestry. His hair consists of a long, oily stringy mop flowing just above his eyes, and falling back wildly unkempt behind his neck and ears. Nick’s shoulders protrude far beyond that of a normal human’s, and, fully extended from a stand, his fingertips can nearly touch the ground. His core remains hard-packed and narrow, creating for him a magnificent V-shaped body, supported by two trunk-like pillars of legs that seem to be able to carry the entire weight of the world. He wears a custom-fitted once-white long-sleeved henley shirt, usually with the sleeves rolled up, over which, he wears a brown hooded vest with a fur lining. He brandishes a rather large shoulder spike on his left shoulder, and on his hands he wears brown fingerless gloves with small metal spikes along each knuckle. He wears brown dirtied pants with a big black belt, and brown shoes.


Bio: Nick was born ten miles beneath the surface of Earth…12 years before the Magi attacked it. As a young boy, his classroom was the gym, where his father routinely forced him to do push-ups while he sat on him, and other feats of strength seemingly impossible for a child of 5 to perform. But he did them. And by age 12, Ambrose was 6 feet tall, 250 pounds, and part of the first group of Brutus miners that created the underground cities. Skip ahead 18 years, and Nick came to a realization: with his years of hard training came a hot temper. He noticed this one day after he yelled a waiter at a restaurant to death for not getting his order right. And so, the behemoth left his home, in an attempt to find adventure, mystery, and quite frankly, just to let off steam.

Attributes: [You Killed Kenny, You Bastard!] “He was my favorite!” [Dude, The Grapics!] He’s 8 feet tall…c’mon.
Defects: [Always getting mad at every shit] Ambrose always gets mad at every shit. [Retard Baby] “I am what I was.”

Skills: [Weapon Connection] “They are connected to me, ain’t they?” [Silly Bitch, Your Weapons Cannot Harm Me]

stats equations
7+2+1=10
10-3-2-2-1=2
2-0-1-1= 0


Last edited by D.N.A. on Sun Sep 09, 2012 1:54 pm; edited 3 times in total
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Post by joseph Thu Jun 17, 2010 1:42 pm

Name: Syd Richards
Age: 31
Clan: Mus Del Not
Weapon: All-black Fender '72 Telecaster with customized killswitch. EMG-85 pickup on the neck, Fender N3 Noiseless pickup on the bridge. [Super Heavy Ranged (MDN freebee)] Modified Mini Marshall MS2 Half-Stack Amplifier is hooked to his belt to amplify his music. (range of play - 500 ft.)

Level: 1
Muscle: 2
Body: 2
Synapse: 2 (+1 freebee = 3 synapse in all)

Appearance: Brown eyes. Short, brown, unkempt hair. Slight facial hair as he neglects to shave every now and then. Typical wardrobe is a black long-sleeved button-up shirt with a tie (the latter of which he has various spares in a gym sack in the event that something goes wrong). Shirt is never completely buttoned; the top two buttons are always kept unbuttoned. Tie is always tied, albeit messily, and is never fully secured around his neck. Shirt's always tucked in, so his oversized belt buckle that reads "Shit Happens" is in plain view. Pants are relaxed fit jeans, shoes are running shoes, as he's always found them comfortable. He has a highly unreadable face, in the sense that nothing can be seen in his eyes but constant euphoria, even if he isn't happy.

Character Sheets John-frusciante
This is pretty much him, but he's a lot happier than this.

Bio: Syd is almost completely oblivious to the Gazebo. Well, maybe oblivious is the wrong word; rather he doesn't care about it. He's content with what he's got. He's overly complacent about what goes on around him, accepting anything and everything. Syd grew up in the streets of Brooklyn, ignoring the ever-growing mainstream popularity of rap and hip hop and revered guitarists like Jimi Hendrix and John Petrucci. He was underground when the apocalypse hit, playing a show with his band Warm River. The music was so loud and entrancing that no one in the makeshift "bomb shelter" realized the catastrophe that occurred on the surface. Once they returned to the surface, everyone was in shock... except for Syd. When Cassii attacked the city, everyone was in panic... except for Syd.

The only time you can really piss Syd off is when you mess with his music or when his life is in danger. When someone cuts him off mid-song, or when someone de-tunes his guitar, Syd will play Canon in D Minor, in E Minor, even in G# major until every strand of DNA in your body is woven into a new guitar string for him to strangle you with. His fighting style revolves around music; his guitar has a mystical quality to it. He can entrance anyone within his music, switching from his soothing noiseless single-coil pickup to his powerful, gutwrenching EMG-85. Sound waves hit like knives when Syd starts to play.

Attributes
- Long Fingers
A god-given gift. Syd can stretch his pinky all the way to the ninth fret while his index finger rests gently on the first fret.
- Knowledgeable
Music is Syd's forte (no pun intended). He can tell Bach from Mozart and Metallica from Megadeth at any given moment. He taught himself guitar and is highly proficient in music theory.

Defects
- Retard Baby
Syd doesn't realize it, but sometimes his obliviousness gets in the way of much of the things in battle that are blatantly obvious. "Big flashy sign that says 'enemy's weak point is here'? Screw it, I'll blast him whole!"
- Addiction (Music that isn't rap)
When Syd hears a good song, he stops everything he's doing and goes off to listen to it, undistracted. He won't get back into action until the song's over, or abruptly ended.

Skills
- Symphony of Hypnosis
- Symphony of Destruction
These two skills mysteriously manifested after the apocalypse. Maybe it was from all the exposure to radiation. Maybe it was from too much exposure to Casii and Julii. Or maybe it was just from too much exposure to Dream Theater.

Stats equations
7 + 1 (Retard Baby) + 2 (Addiction) = 10
10 - 0 (Long Fingers) - 0 (Knowledgeable) - 2 (Symphony of Hypnosis) - 2 (Symphony of Destruction) = 6
6 - 2 (Muscle) - 2 (Body) - 2 (Synapse) = 0


Last edited by whoojoseph on Sat Jun 19, 2010 12:12 am; edited 4 times in total
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Post by Yao Guai Thu Jun 17, 2010 2:28 pm

(Didn't even check until now that someone had already made a Brutus... I wrote this only about a day or two ago, when Joseph told me that we were coming back.)
Name: Lyell Cromartie
Age: 27
Clan: Brutus
Weapon: A rather large Chrome Baseball bat [HM] (-1)

Here we go! 7 Points!

Level: 1
Muscle:6
Synapse:2
Body:3

Appearance: Like most of his clan, Lyell is a particularly huge fellow, with a jutting frame that makes the Predator piss himself, and enough muscle on his arms alone to smash a certain prison-camp escapee into a thick pulp. But unlike others, he doesn't look as much the part of a brutal thug. For one, a pair of small glasses perched atop his nose, and hooked behind his ears stands out, and his small, albeit kind, eyes and a particularly handsome face don't seem to belong. He has short hair of a light brown hue, chiseled in a loosely militaristic cut, but it sticks out some in the front (look at the visual aid, he has the front's berserker cut, but a little less extreme and minus the beard and the ugly dwarven features of Oghren.) At about six and a half feet tall, he looks menacing enough, but he is below average height for his clan.

Lyell wears a black newsboy hat, as he isn't completely used to the extreme sunlight on the surface, a tight short-sleeved shirt of light gray cotton, and a pair of generic pants, the left leg having several pouches strapped onto it. His personal wardrobe ends with a pair of weighted combat boots.

Visual Aid:
Character Sheets Shairjpg


Biography: As a child, the youngest of six children in the Cromartie family was no different from the others, raised to be a steel worker at a family-run mining facility. Within twelve years, four of his brothers and sisters had died there from a multitude of workplace catastrophes that had always plagued the operation. When his father was killed during a Cassius infiltration and his sister was too ill to work, he began to run the operations there. Within that very year, after his last sibling died and his step-mother ran away to some unknown lover, the business began to fail and he was forced out of the underground dwelling when he attempted to rob someone, only to be beaten off when a pistol fired at him missed, but the report booming in his ears dazed him.

After his expulsion, he was forced to live in a waystation between the surface and his hometown for several years before he decided to move on and re-earn his lost money somewhere on the surface. He had heard rumors of a 'gazebo', but he hadn't cared. Even now, he continues to wander about, scorning the Julius settlements he passes by, and just stopping briefly in Casii towns.

[Attributes/Defects:]
1) Phobia (Attractive Women) (+2) Honestly, he's not very confident, but he's not gay though >.<
2) Loud Noises Scare Me (+2)
3) Soul of the Sword (-2)
4) Knowledgeable (Mining and the like) (-0)

[Skills:]
Take the Bullet (-1)
Weapon Connection (Bear)(-2)

All Told (Adding it all up):
Def+Sta = 9
9-X=X ETC.
(WOW, I am incapable of doing even simple math!)


Last edited by D.N.A. on Sat Jun 19, 2010 12:34 pm; edited 1 time in total (Reason for editing : Added in the extra attribute)
Yao Guai
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Where am I going with this again?
Where am I going with this again?

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Post by D.N.A. Thu Jun 17, 2010 5:28 pm

Name: Arif (Air-if) Arkwright
Age: 19
Clan: Monastery
Weapon: Heavily Modified Harbinger Beam Rifle [HR]

Level: 1
Muscle: 1
Body: 1
Synapse: 2
Flair: 0
Flair to Next Level: 4
GP: 0
Buxxors: 0

Appearance: Arif stands at an average 5’8”, well below the standard of his birth clan, the Harbinger. He weighs roughly 135 pounds, and as a result of such a mismatch is supported by a thin, wiry frame he calls his body. In the back, his brown hair falls easily down passed his neck, and at the front, just above his piercing green eyes. He wears a fully-buttoned white overcoat, over which he ports a white, waist-length poncho of the same fabric with, the seal of the royal guards sewn carefully into its rather large turnover collar. He wears white pants, and white stylized moccasins, of synthetic material, of course.

Bio: Arif was born into the ranks of the prestigious Harbinger clan, and was destined to be a great warrior. From an early age, he was trained diligently to combat multiple enemies, learn the pressure points of the human body, and how to improvise weaponry. Then, on his 15th birthday, he received his rifle. For days, Arif marveled at its beauty, hypnotized by some grace, unknown to his Harbinger kin. To them, it was merely a weapon. To him, it was a masterpiece; the craftsmanship, the power, everything. Magnificent. Arif was so enamored by it, that he skipped training sessions at the gym for the city junk yard, where he found parts to tweak with his weapon’s insides, growing a deeper and deeper connection with the technology surrounding him as each day passed. After a year of this, Arkwright had turned into a shadow of his former self. He had actually shrunken nearly an inch to 5’8, had dropped 45 pounds, and had grown his hair out into an “unruly mess”, as his elders remarked. He didn’t care. He didn’t him that he could barely even lift his rifle any longer; as long as he could still turn his wrench. He was unfettered by the disapproval of his clan, for soon, he would have something to show them. He stood back and marveled at its excellence. Two years of diligent work. Hundreds of man hours. 20 tons of metal. 10 stories high. On the eve of his 19th birthday, he unveiled it to his parents and elders: a massive 100 feet tall monster of a mech, it sported a polished ebony skeleton, and in white letters, on its shoulder plates, it read “Cerberus”. Although his peers were enamored, his parents and elders remained disappointed. Ashamed and disgraced, they disowned him. Armed only with his rifle, Cerberus and his father’s inheritance money, Arif plummeted to the surface of Earth, desperate to prove himself to his family.

Attributes: [Large City] All the more chance for Arif’s father to watch him. [Knowledgeable] Having tinkered with it so much, Arif is very skilled with the design of the Harbinger Beam Rifle.
Defects: [Monologue] Highly crafty and calculating, Arif cannot help but assess the situation before every battle. [Obsession] Arif’s one goal is to prove himself. Simple as that.
Skills: [John Freeman Picked up a Laser Gun] The path to glory must be achieved, no matter what the cost. [Acrobatic] Although working on Cerberus took from him his muscles, it actually strengthened his dexterity and acrobatic capabilities. Constantly climbing up, down, in and around the machine has made him particularly adept in the aerobatics.

7+4+1=12
12-3-0-2-2-2-1-1-1=0

Name: Cerberus
Muscle: 7
Body: 1
Weapon: Two energized blades located on either side of its right arm that contract into the forearm. When brandished, the design looks as though it were taken from the design of the blades on a Harbinger Beam Rifle [MSLM]

Appearance: Pic soon to come.
Skills: [I Stand Alone] A nice finishing touch Arif added before heading to the surface.
14-7-1-4-2=0
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Post by The J Thu Jun 24, 2010 12:52 pm

Name:"4!\!D12345"/
AKA: Andreas/Andy
Gender:???
Age:
Is either a 12 year old boy or a 16 year old girl
Weapon: [light melee] Teh Haxor (0)- It's big, it's heavy, it's a graphing calculator/iPhone on steroids. Has multiple preipherals for hacking and communication. Even has an abacus and a slide rule/log table inside in case the batteries ever die. And it's a great rock you can hit people with when you've got jack all in terms of offensive weapons...

7-[1+1+3-2-2-2+3]=3

Appearance: 5 ft 3 inches, and less than 100 lbs. Green eyes and brown hair- too long for a guy; too short for a girl. Wears a brown pilot's jacket with lots of patches from the pirate faction they are a part of. flared cargo pants and black, steel toed work shoes. Coveralls for emergency repairs.

Bio: Abandoned as a child in adjunct 97, 12th loop, a small shanty town built near the exposed superstructure of one of the orbital floatation rings. Found by McGuiver children who built a machine to raise it- Andy was successfully raised by a McGuiver machine in the absense of gender or sexuality. When Andreas discovered this concept it was deeply confusing and disturbing. This created a pathological need to dissociate with gender as Andy feels it restricts the ability for people to escape predefined roles. The problem is Andy's irrational fear of the subject creates even more problems for... it... Andreas.
After the machine that raised Andy ultimately died from disuse despite Andreas' attempts to keep it running, Andreas decided to seek refuge in a Pirate Conclave run by McGuivers and Monestaries. There Andy piloted heavy lifting equipment in exchange for food and a place to stay. Many Monestary pirates began teaching Andy how to construct and maintain combat vehicles.
Andy using a fake distress beacon, lured a lone Julian Principalities Class starfighter near adjunct 113 of the 14th loop, a remote and desolate area where the vessel's pilot was tricked into ejecting. The crashed wreckage was recovered by Andy who rebuilt it and added a bipedal transformation capability inspired by famous monestary merchant Natalie. Andy goes forth to prove he/she deserves the badge of a monestary pilot and to test out the new weapon created by the McGuivers which though incredibly powerful, supposedly leaves little evidence of its use- the Darklance.

Level: 2
Muscle: 1
Body: 1
Synapse: 3
Flair: 0
Flair to Next Level: 1
GP: 1
Buxxors: 0

Defects:
Phobia 2- he/ she/ it/ shit is deathly afraid of being defined by their gender and will go to great lengths to prevent ANYONE from figuring it out.
Sickness 2- Beaing a pirate aint easy. Years of living out on the rim and inhaling a little too much mech fuel has given Andreas an oh so wonderful case of asthma. Additionally, even with futuristic medicine, a decade of exposure to exotic radiation and exposed reactor housings can't be good for one's immune system or life expectancy.

Attributes:
Large City 3- Born in the orbital strings surrounding the legendary basestar of IXium. Andreas' tranforming space combat fighter/ mech is parked (illegally) on a less developed and less patrolled part of the superstructure and is sustained with many legitimate and pirated technologies... This is honestly not much different from many of the new mechs being built by the younger crowd nowadays since reliable technology from the capital city IX Centrality has become so hard to come by in the last decades.

Cathedral: Venator Invictus
[12+3]=15
13-[

Muscle: 6
Body: 1

Weapons:
impulse rail gun [super heavy ranged] (3pts): A fairly common weapon found on Julian high performance fighter craft but not normally stadard equipment for a small bipedal mech operating primarily in atmosphere. An entirely electrical gun that accelerates a conductive projectile along a pair of metal rails via a large capacitor bank fed by a magnetic compulsator (compensated pulsed alternator). It requires no explosives or volatile chemicals and its projectiles are relatively small for the destructive power they possess allowing for huge ammo capacity and efficient use to kill ratios. A rapid-fire automatic weapon, the feed mechanisms of an antiquated conventional firearm must move to accommodate the propellant charge as well as the ammunition round, while the railgun only needs to accommodate the projectile. Furthermore, the railgun does not extract a spent cartridge case from the breech, allowing a fresh round to be cycled immediately after the previous round has been shot. Purely a kinetik kill weapon- its ammo is essentially just a tungsten slug coated with an ultraconductive outer case accelerated 10-16 times the speed of sound.

The problem with firing railgun rounds in atmosphere are the ribbons of plasma the projectile ignites as it travels at hypersonic speed. Not only does this make is unsafe to the vehicle and any friendly crew near it, it makes it an easy mark for heat detecting enemies. Additionally one has to maintain the railgun's components regularly since it generates an enormous amount of heat, pressure, and recoil.

Darklance MKI [Ultra Mega Cheap Ranged] (5pts): A very unusual particle beam weapon. If there were some form of matter with a negative mass, how would it behave? The first insight is that it would move in a direction opposite to that in which it is pushed. So, if we have a lump of mass of, say -3 grams, and we push it (i.e. apply a force) to the right, it will move (i.e. accelerate) to the left. The harder we try to push it to the right, the more fervently it would move to the left. This follows from Newton's Law, F = ma, which clearly shows that if a positive force, F, is applied to a negative mass, -m, the acceleration, a, must be negative (i.e. opposite to the direction of the force) for the equation to hold.

Even if one asserts that the Newton equation: F = ma is the inertial definition of mass (i.e. m = F/a), then if a piece of matter accelerates in a direction opposite to the force applied to it, then its mass is negative.

If an entire planet were made of negative mass, its gravitational acceleration would be upward from its surface rather than downward. All objects, of either positive or negative mass would be accelerated away from such a planet, and it would self-disintegrate. Even if atomic forces, such as those that hold atoms together in crystals were to oppose the disintegration of the rocks on the planet, each negative mass atom would be met by an ever stronger acceleration opposite to these attractive forces, with the consequence that all negative-mass matter would disintegrate into separate atoms, and perhaps into subatomic particles.

Some Monestary pirates, along with McGuiver cohorts have created a weapon that fires a seemingly light absorbing black and violet beam- The Darklance. This weapon works through negative matter annihilation, converting everything it hits into auto destructive negative mass.


Character and ship images to come.


Last edited by The J on Mon Jul 19, 2010 8:10 pm; edited 2 times in total
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Post by Reaper Wed Jul 14, 2010 10:02 pm

name: Sage Anima
age:21
clan:Harbinger
weapon: Beam Rifle
level:2
6 more points to level 3
muscle:2
synapse:1
body:2
gp:2
appearance: He has mid length black hair that comes down like this http://www.freewebs.com/anime17/%5Blarge%5D%5BAnimePaper%5Dscans_Katekyo-Hitman-Reborn_mela(0.88)__THISRES__148836.jpg. He has black eyes and a young looking face. He is always wearing the immunity suit he got from reaching a certain rank within the harbinger, to note this was not because of skill but because of his status as the Kings son. The suit is skin tight covering his whole body. In the middle of his chest is the symbol of the royal guard on his chest in black and white with the olive wreath around it. Over that he wears black cotton trousers that seem to be perfectly tailored to him. He has boots that may be for survival situations but they have not seen the non artificial outside once so they have a shine to them. On top he wears open grey pea coat.

bio: This is the 3rd child of the King of the Universe himself. Though never expecting him to amount to anything like his older siblings. Thus he has lead a reasonably sheltered life without and worry. Joining the military to appease his father as a heavily political and public maneuver. Sage moved through the ranks quickly because his birth and political connections. Sage has never left the sky cities for the forsaken earth. Unfortunately due to unstable Psychic powers to shape shift Sage most of the time has no control over what he turns into. And when he runs out of power he reverts into a girl as a default. So has developed somewhat of a need to prove his manhood. Sage is in control enough most of the time to keep is male form but on some occasions when he gets flustered, stressed, or tired he will loose control and turn into a girl or even worse a monster. Since no one wants to cross the King of the universe they act like there is no problem at all.

attributes: Immunity
Psychic Powers (Shape Shift)
defects:Psychic Backlash
Epic Phail
skills: Weapon Connection
Pillar of the Horizon

stats equations
7+3+4=(15)
(15)-3-1=(11)
(11)-2-4=5
(5)-2-2-1=0


Last edited by Reaper on Sun Sep 09, 2012 1:16 pm; edited 2 times in total
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Post by joseph Fri Mar 09, 2012 4:32 am

Name: Athos
Age: 17
Clan: Harbinger
Weapon: Standard-grade Harbinger Beam Rifle (with added refrigeration modifications, Timaeus-brand storage capability and Wi-Fi) (Super Heavy Ranged, free upon creation)

Level: 2; 6 Flair til Level 3
Muscle: 4
Synapse: 1
Body: 2

Donned in a blue and white uniform, he stands at a mundane 5'4". Fair-skinned, his eyes are a piercing blue and his short, brown hair is a constant mess. Semi-broad shouldered with a well-built body. His rifle hangs from his back. He's got the overall appearance of a little kid, not so much by his physical attributes but more so of the expression on his face—always dazed and confused and wide-eyed.

BIO:
However the hell Athos passed the Harbinger bar test is a mystery to everyone, even his examiners. Athos was known to be one of those problem children, not so much for his troublemaking history but more so for the sole fact that he was the classic representation of the idiots that people only see in the movies (refer to Steve Carell in Dinner for Shmucks). He couldn't read the mood, could barely follow the plan given to him and was blissfully oblivious to everything around him. What's even more baffling is the fact that Athos doesn't talk. No one knows for sure if it's a medical condition, or he's just the silent type. Whichever it is, Athos doesn't say a word to anyone, making him even harder to work with, let alone tolerate. So what was it about him that allowed him to stand at the top of the ranks of the Julius community? Sheer luck and raw talent. Even if Athos doesn't quite follow the directions given to him, he always manages to find a way to accomplish his mission, often times unknowingly. His aim is top-notch, able to shoot meters away from his hip and have the bullet go through the same hole he shot through twice. If anything, he's just the kind of guy that you have to trust knows what he's doing... even if he doesn't.

Attributes:
- Good Luck
Athos' luck is the basis for his famous career.
- Dood, Lawl
Athos doesn't even particularly try. His actions are so sad, it's laughable, even to the most heartless soul.
- I'll Kill You With This Teacup
Funny story, Athos once left his rifle at home and instead took a large mackerel with him. In his hands, that mackerel became a Super Heavy Ranged weapon that made Monasteries run for their lives.

Defects
- EPIC PHAIL
- Retard Baby
Sure, Athos has the best luck out there. But what happens when his luck doesn't quite play out? Well... to be frank, this.

Skills
- Acrobatic
The Harbinger test had its benefits to Athos, having him learn how to execute acrobatic feats that most normal humans wouldn't be able to do.

stats equations
7 + 1 (Retard Baby) + 4 (EPIC PHAIL) = 12
12 - 0 (Good Luck) - 1 (Dood, lawl) - 3 (I'll Kill You With This Teacup) - 1 - 0 (freebie) = 7
7 - 1 (Synapse) - 4 (Muscle) - 2 (Body) = 0


Last edited by joseph on Mon Mar 19, 2012 1:52 am; edited 2 times in total (Reason for editing : Changed age and edited his appearance.)
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