Magic: The Gathering

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Re: Magic: The Gathering

Post by joseph on Wed Jun 16, 2010 11:15 am

Oh man, it'd be a crazy fun deck. Razz If only Doubling Seasons didn't cost like $12

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Re: Magic: The Gathering

Post by D.N.A. on Wed Jun 16, 2010 11:17 am

Actually it costs 20 xDDD

Trust me I've checked. My wither deck would be cummably awesome with it. Level up too actually, if it ran green

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Re: Magic: The Gathering

Post by joseph on Wed Jun 16, 2010 11:30 am

Oh wow, hah. Cus on Star City Games it's $12, but I guess other places have it mroe expensive. Still, it's a lot, and I don't know if I wanna spend $48-80 for four cards [x

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Re: Magic: The Gathering

Post by D.N.A. on Wed Jun 16, 2010 11:33 am

Oh yeah, star city games always is cheaper than card kingdom. For some reason, though, I still always goo with card kingdom XD

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Re: Magic: The Gathering

Post by joseph on Wed Jun 16, 2010 11:43 am

It makes sense Razz The layout of the site's a little cleaner and more professional, so it looks more reliable, at least in my opinion. I tried Card Kingdom first, then I tried SCG after. They both have good quality in their delivery and service, but I have a preference for Card Kingdom, only because the cards I got from SCG weren't as NM/M as CK's, meaning there's better treatment of the cards at CK.

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Re: Magic: The Gathering

Post by D.N.A. on Wed Jun 16, 2010 11:44 am

I figured as much. Although I do appreciate the Magic Show from Star City Games. Also have you heard of the game type Commander?

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Re: Magic: The Gathering

Post by joseph on Wed Jun 16, 2010 11:46 am

I have, but I've never looked into it. What happens in Commander?

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Re: Magic: The Gathering

Post by D.N.A. on Wed Jun 16, 2010 11:52 am

Basically you have a deck with a leader and....here let me just copy/paste.

Commander, sometimes called “Elder Dragon Highlander,” starts with the rules for multiplayer Free-for-All games, in which any number of players compete against each other as individuals. It’s played with the Singleton format (in other words, except for basic lands, each card in your deck must have a different name), and each player starts with a life total of 40 rather than the usual 20. Most importantly, the centerpiece of each deck is a legendary creature that serves as that deck’s commander.

To build a deck, you first choose a legendary creature, called a “commander” or “general,” then construct a Singleton deck around it containing exactly 99 other cards. Only cards of the commander’s color(s) and colorless cards may be included in the deck. (Note that split cards and hybrid cards count as all of their colors.) In fact, if a card contains a mana symbol anywhere on it that’s not one of your commander’s colors, you can’t include it in that deck! Within the game, if you would add mana to your mana pool that’s a color not shared by your commander, you get colorless mana instead.

Appropriately enough for a format named after the legendary creature that’s leading your team, your commander works differently from other cards in the game. Before the game begins, each player removes his or her commander from the game. You may play your commander from the removed-from-the-game zone (no matter how it got there) for its normal costs plus an additional {2} for each previous time it has been played this way. If your commander would go to the graveyard from anywhere, you may remove it from the game instead. In addition to the normal Magic loss conditions, if a player is dealt 21 points of combat damage from a single commander over the course of the game, that player loses the game!

I kind of want to make a deck with Emrakul as my commander XDD An all colorless most likely moddular deck with mana ramp up the butt wwith urza's towers and mines and cloudposts and vesuvas. Then paying 17 mana won't be so hard Razz. And big artifact creatures can come out early. But if we play, I wouldn't want it to be singleton...or 100 cards....

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Re: Magic: The Gathering

Post by joseph on Wed Jun 16, 2010 12:03 pm

Oh man... I am so making my Experiment Kraj deck now xDDD

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Re: Magic: The Gathering

Post by D.N.A. on Wed Jun 16, 2010 5:25 pm

So while Joseph is making his brownies and we wait for an update in MOA, do you have any ideas for a deck, Matthew?

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Re: Magic: The Gathering

Post by Reaper on Wed Jun 16, 2010 5:26 pm

well i did like the way the booster deck felt while i was playing it but i want to build my own just to see a comparison in elements and such

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Re: Magic: The Gathering

Post by D.N.A. on Wed Jun 16, 2010 5:30 pm

When's the next time you'll be at your mom's? If you want we can stop by some place and pick out some packs that you can build a deck out of. And then you can look through my extensive collection of rise of the eldrazi cards

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Re: Magic: The Gathering

Post by Reaper on Wed Jun 16, 2010 5:35 pm

yeah ill be there next week
but if i can lets wait till after ax because im savin up my money
if we can could i try one of your decks in a battle to see how it feels playing it

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Re: Magic: The Gathering

Post by D.N.A. on Wed Jun 16, 2010 5:39 pm

I guess so xD

I have to show you how they work though. My newest deck is a real mind effer.

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Re: Magic: The Gathering

Post by Reaper on Wed Jun 16, 2010 5:41 pm

alright
youll have to show me it
i need to see other types

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Re: Magic: The Gathering

Post by D.N.A. on Wed Jun 16, 2010 5:47 pm

Knowing you, Matthew, you'll probably either end up going with massive creature decks that wipe the floor with everyone or a deck that basically disallows your opponent from doing anything with counterspells and the like while you get to do your own thing, aka control. Or God forbid, a combination of the two.

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Re: Magic: The Gathering

Post by Reaper on Wed Jun 16, 2010 5:49 pm

sounds nice haha
maybe i should go to watch you play when you go to one of your tornement thing

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Re: Magic: The Gathering

Post by D.N.A. on Wed Jun 16, 2010 5:57 pm

Yeah Joseph and I are going on Friday if you want to come. He and I play pretty differently, too, so you can get a chance to see our different styles. He usually favors card combos with a mix of control to prevent his opponent from stopping him, while I normally go with strategic beatdown, and usually only go with 4 copies of one removal spell per deck (not a lot).

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Re: Magic: The Gathering

Post by Reaper on Wed Jun 16, 2010 6:00 pm

hmm cant this friday but whens the next one
i would like to see that exspecially the cards and combinations you use

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Re: Magic: The Gathering

Post by D.N.A. on Wed Jun 16, 2010 6:02 pm

Hell, maybe Joseph can come down again next Friday and by then you'll have your own deck and we can all go Razz

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Re: Magic: The Gathering

Post by Reaper on Wed Jun 16, 2010 6:04 pm

yeah that will be awesome
how long does it take to make brownies?

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Re: Magic: The Gathering

Post by joseph on Wed Jun 16, 2010 6:22 pm

Sorry. xD

But yes, I think I'll be free again next week. Then we can show you how we roll, aggro and/or control. >Very Happy

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Re: Magic: The Gathering

Post by joseph on Wed Jun 16, 2010 8:53 pm

Oh hey, Mario, what's the exact plan for Friday? Like am I gonna meet you there or am I gonna meet you at your place or something?

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Re: Magic: The Gathering

Post by D.N.A. on Wed Jun 16, 2010 9:24 pm

I dunno, really. I think I'll head over to make sure FNM is at the time you say, 'cause I found on another site they host it every night at 8 with registration at 7. But if you can't go to that this Friday, you can still come down here and we can head over and chill there for a while, play some pickup games maybe, and then you can head home. And you can get your packs and I can get myself a new box and sleeves. for the bant deck.

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Re: Magic: The Gathering

Post by joseph on Wed Jun 16, 2010 9:34 pm

Well, I'm just going off this site's calendar:

http://ekcomicsandgames.com/index.php/emerald/

According to here, the Standard tournament's at 3, but the booster draft's at 8. And yeah, if I can't make it for the tournament, we'll just chill and play and get our cards and stuff.

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Re: Magic: The Gathering

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